benefits of their Pyramind experience
Camden Stoddard
- Audio Director at Doublefine Studios
- Pyramind Alumni
In this course students explore effective sound design techniques for adaptive audio. Games mix between linear and interactive playback as the player moves between sequences – known as “cutscenes” and game play. Students compose music, create sound design and dialog assets for implementation into the cutscenes and interactive portions of a game. Students work with audio as components for interactive playback and will explore various game engine sound implementation tools.
Level 1
Level 2
Discover the making of the soundtrack for “Sunset Overdrive” an award winning 3rd person shooter game, that involved 42 original compositions with 14 bands and artists from all over the USA. All co-written & produced by Pyramind founder, Greg Gordon.
“Thanks for all the great work on the music for the game Greg! It’s one of the best soundtracks I’ve ever worked on… I can’t get enough of it and listen to the tracks all the time!”
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