
How Sound Design Brings Emotion and Realism to Film
Pyramind alum Adam Heffler shares how his experience and education at Pyramind gave him the skills to become a Sound Designer and Foley Artist. In
Pyramind alum Adam Heffler shares how his experience and education at Pyramind gave him the skills to become a Sound Designer and Foley Artist. In
Pyramind mentor Ezra Sandzer-Bell goes over the Phrygian mode using Kendrick Lamar’s “Humble” as an example. He also talks about the Hirajoshi scale, and how can incorporate it into your music. We have provided some helpful visuals for those of you following along at home.
Welcome to Producing Out Loud, our new series where we discuss a wide range of topics related to music production, business, and technology.
In this episode, Pyramind’s Jeff Straw and Greg Gordon are joined by special guests Wendell Yuponce and Andy Collins as they discuss writing music for licensing catalogs. Wendell Yuponce is a film composer and mentor in our online mentorship network. Andy Collins works in strategic partnerships at FirstCom Music, an online music production library company that delivers trending music designed for editors, music supervisors, producers and content creators around the world.
Meet Jeremy Garren – Pyramind’s Lead Composer. Jeremy was a student here at Pyramind before being hired on as a composer for us. He was inspired at a young age by the music he heard in his favorite video games, and wanted to inspire people in the same way with his own productions. In this interview, he goes over a wide range of topics – including his daily tasks as a composer, the challenges he faces, and how Pyramind helped prepare him for the industry.
Pyramind Studios recently partnered with Double Fine Productions and composer Peter McConnell to re-orchestrate 45 minutes of McConnell’s original score to Grim Fandango, the LucasArts 1998 hit game. The goal was to update the music to modern quality standards to exist alongside the portion of the score Peter newly recorded with the Melbourne Symphony in Australia, as well as the jazz portions Peter enhanced with the music team at Sony PlayStation. In addition to re-orchestrating music, the Pyramind team also remixed 45 minutes of cinematics, optimizing the mix, sound effects, and dialog in six different languages. To top it off, Pyramind used its spacious Studio A to record commentary by the original LucasArts team members for inclusion in the remastered edition.
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