
Game Sound Con Game Audio Industry Survey 2021
This data is taken from the Game Sound Con 2021 survey that ran from June 30 through August 30, 2021, and was promoted on various game audio social media and
This data is taken from the Game Sound Con 2021 survey that ran from June 30 through August 30, 2021, and was promoted on various game audio social media and
In part 6 of our multi-part game audio programming series, Brennan shows us how to use lerping within a game. We’ve included a list of programming terms used in this video below, to help you follow along.
In part 5 of our multi-part game audio programming series, Brennan shows us how to randomize footstep sounds within a game. We’ve included a list of programming terms used in this video below, to help you follow along.
In part 4 of our multi-part game audio programming series, Brennan shows us how to make sounds loop within a game. We have included a list of programming terms used in this video below, to help you follow along.
In part 3 of our multi-part game audio programming series, Brennan shows us how to create coroutines for more advanced sound programming within a game. We have included a list of programming terms used in this video below, to help you follow along.
In part 2 of our multi-part game audio programming series, Brennan shows us how to add pitch and volume changes to a sound within a game. We have included a list of programming terms used in this video below, to help you follow along.
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