Push 2 Tutorial | Remixing Vocals
In this Push 2 tutorial, Pyramind’s Greg Gordon goes over workflow techniques for remixing vocals in Ableton Live.
In this Push 2 tutorial, Pyramind’s Greg Gordon goes over workflow techniques for remixing vocals in Ableton Live.
In this multi-part sound design crash course, Pyramind instructor Will Clark goes over making 808 kick drums in Ableton Live. He uses Ableton’s Operator device and crafts a kick drum using additive synthesis. After covering various ways you can shape your 808s, Will finishes off the course by demonstrating how to make a 128 rack of kick drums.
In part 6 of our multi-part game audio programming series, Brennan shows us how to use lerping within a game. We’ve included a list of programming terms used in this video below, to help you follow along.
In part 5 of our multi-part game audio programming series, Brennan shows us how to randomize footstep sounds within a game. We’ve included a list of programming terms used in this video below, to help you follow along.
In part 4 of our multi-part game audio programming series, Brennan shows us how to make sounds loop within a game. We have included a list of programming terms used in this video below, to help you follow along.
Watch the three-part video recap of our Elite Session with Ableton Guru and electronic producer, Mr. Bill.
In part 3 of our multi-part game audio programming series, Brennan shows us how to create coroutines for more advanced sound programming within a game. We have included a list of programming terms used in this video below, to help you follow along.
In this sound design tutorial, Pyramind Reason instructor Caiti VerBrugge goes over how to achieve big-sounding future bass chords in a drop.
In this Ableton tutorial, Pyramind instructor Liam Shy shows us a live song arranging technique utilizing his APC40 MKII, as well as nativeKONTROL’s ClyphX MIDI script. ClyphX makes it possible to use macros on one track to control multiple macros on other tracks. This is especially useful for overcoming physical limitations during live performances.
In part 2 of our multi-part game audio programming series, Brennan shows us how to add pitch and volume changes to a sound within a game. We have included a list of programming terms used in this video below, to help you follow along.
In this tutorial, Pyramind sound designer Brandon Roos walks us through one of his go-to sound design workflow techniques in Ableton Live. He shows us how to make resampling more fun by mapping parameters to a MIDI controller and modulating the parameters live – in sync with the beat of your song.
In this first part of our multi part series to basic programming for audio, we are diving into simply playing a sound in the game. There are a lot of terms and ideas thrown out that aren’t explained fully in the video, so below is a simple guide to these terms. There is a lot to unpack here, so be sure to stop the video and read about each one, as they are all extremely important to know if you are going to be doing even basic programming. Programming is somewhat like a puzzle; it’s hard to see how all the pieces fit together at first, but once you do start putting the right pieces in place you start to see a clearer picture.
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