An elite audio engineering, post-production, and game sound focused course.

“AAA” Game Audio training

Pyramind has produced audio, voice, sound design and music for some of the top games and game companies in the world – Insomniac, Ubisoft, Samsung, Microsoft, SONY, Disney and Amazon, to name a few. From Halo and Overwatch to new titles in VR, you’ll begin your career in game audio by learning from working game audio producers.

four professional studios

Pyramind’s facilities include multiple production studios and multi-workstation labs, all equipped with the latest gear. You’ll be working with industry-standard equipment in great-sounding rooms so you’ll REALLY know how well your latest mix will translate to the console or screen. There’s no experience like hearing your mix through expertly tuned monitors in a professional studio!

1-on-1 weekly mentorship

months of studio time

student ratio

hours of class time

finished tracks



Sound Design 101 – Introduction to sound design, components of a synth, additive, subtractive, analog modeling, basic sampling techniques, wavetable and introduction to FM synthesis.

Sound Design 201 – Complex sound design, 1st-, 2nd- and 3rd-order modulation, audio-as-sound design, warping, building custom sampler instruments, granular and semi-modular synthesis.

Sound Design 301 – Custom, modular synthesis with Reaktor, building simple to complex synths, custom MIDI and audio routing, math blocks, CV, front-end / back-end design. instruments, granular and semi-modular synthesis.

Sound Design for Film – Spotting to picture, creative sound design techniques, foley recording, post-production processing, DME mix considerations, asset management.

Mixing 301 (Logic) – Advanced mix techniques, EQ, FX, automation, mastering.

Mixing 301 (Pro Tools) – Advanced mix techniques, EQ, FX, automation, mastering.

Surround Sound Mixing – Surround sound mixing for post-production and music, 5.1 & 7.1 configurations, spatialization, stereo and mono fold-down techniques, DVD & MP4 surround renders.

Game Audio 130 – The Game Audio workflow, creating assets in Pro Tools, basic implementation, Unity game engine.

Middleware 110 – Middleware tool WWise, game trigger capture, asset management and organization, randomization, sound design in WWise, middleware implementation, quality and data management.

Games 201 – Sound design and implementation, Unreal game engine, creative strategies to sound design, when to use synths vs when to use the engine/Middleware, client considerations, asset management.

Games 301 – Scoring for Games, orchestral samples vs live recordings, FMOD Middleware for music, music implementation strategies, looping vs layered score approaches.

P&A 101 – Basic music production process, the three phases of production, rhythm, harmony, melody, “the 7 color keys”, “IABO” and its importance on workflow, arranging strategies, basic mix process.

P&A 110 – In-depth harmony analysis, song deconstruction, “the 7 color keys” – advanced, modes, 7th and extended chords, mode mixing, dominance and it’s substitutes, exotic scales.

P&A 210 – Producing for film, music editing, spotting, setting up Logic for scoring, music re-creation, trailer scoring, “themes and variations”, Leitmotifs and scoring large-format productions.

Theory 101 – Notes, sharps & flats, major & minor scales, intervals and triads, basic chord progressions.

Theory 110 – Triad extensions, circle of fifths, ear training, inversions and alternate chord choices, dominance.

Piano 101 – Note familiarity, left-hand/right-hand practice, bass & chord/chord & melody performance.

Piano 110 – Continued left-hand/right-hand intermediate practice, bass & chord/chord & melody techniques, melody composition and performance, song performances.

Logic 101 – Windows, tools and capabilities, the Logic Workflow, MIDI and audio recording, editing, arranging, and mixing. Apple’s flagship DAW is one of the standards in music production, composition, sound design and post-production sound.

Logic 201 – The synths and devices, working with orchestral samples, spotting to picture, advanced production techniques. Includes Alchemy, EXS sampler, entire ES-series synths, vintage keys models and Ultrabeat.

MBiz 101 – The independent music business, self-releases, reaching fans, finding clients and copyrights.

MBiz 110 – Publishing, and licensing, licensing and rights issues for composers and producers.

MBiz 201 – Establishing a unique brand, getting found on the web, strategies on getting your music licensed into TV, ads and video games.

MBiz 210 – Brand awareness as a music producer, engineer, recording artist, composer, sound designer and budding entrepreneur. Career development, entrepreneurship, and business development.

Pro Tools 101 – Basic Pro Tools principles, using Pro Tools from initial set up to final mix-down.

Pro Tools 110 – Pro Tools for music production, MIDI sequencing and editing, arranging and mixing.

Pro Tools 201 – Avid Pro Tools HD system workflow, session mgmt, studio configurations.

Pro Tools 210M – Pro Tools HD for music production. Leads to Operator Certification.

Pro Tools 210P – Pro Tools in a post production environment. Leads to Operator Certification.

Pro Tools 310M – Advanced operation of Pro Tools for music production. Leads to Expert Certification.

Audio 101 – Sound physics, terms and definitions, audio interactions, studio tour, audio workflows, connections and levels, mics and preamps, dynamics, frequencies and musical relationships.

Audio 110 – Cables, connections, microphone considerations, monitors, MIDI and the computer, studio design considerations, DSP and audio effects.

Audio 201 – Multi-instrument recording, drums, bass, guitars, vocals, preamp considerations, studio ettiquite and best practices, multi-track editing and mixing, headphone routing, working with talent



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Learn Post-Production Sound

Producing sound for film,TV and games requires getting out of the studio and into the world. With the Sound for Picture and Games program, you’ll be challenged to find audio from everywhere and turn it into something amazing – no matter the client. Whether recording cars, capturing the sound of destruction or sampling every day items to create unique sound assets, the Sound for Picture and Games program will have you creating audio for a wide variety of projects.

Career-Focused Curriculum

Pyramind’s Sound for Picture and Games program will fast-track your career and offers connections to industry professionals. It can be difficult to enter this industry but here, you’re already connected. Our alums are Audio Directors at companies like Disney, Ubisoft, Blizzard, Doublefine, Facebook and more!

Focusing on post-production and game audio allows you to build a stable and exciting career in a high growth industry that needs talent!

At Pyramind we believe in fueling your passion which is why we offer students the chance to follow their dreams, and develop their skills as a professional audio producer, with caring instructors and industry leading guest speakers that provide valuable networking opportunities and build life-long relationships.

Take the next step in evolving your sound into your career and building the life you want by applying now. We’ll follow up with an interview to answer all your questions!

We can’t wait to hear what you create.

Ready to Start?

Tuition: $25,995

  • payment plans available
  • special pricing at select retailers
  • international visa assistance
  • program covered by G.I. bill
  • housing assistance