Now Enrolling for January 9th 2023 start!

Sound For Picture And Games

Learn to produce interactive audio & music for games in
just 9 months. Earn 5 industry certifications, grow your
network, and build a portfolio of compositions and sound
design to launch your career.

Limited seats remaining
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Work with the biggest names in the industry

1-on-1 weekly mentorship
12 months of studio time
12:1 student ratio
672 hours of class time
5 industry certifications

Take the next step in evolving your sound

The Sound For Picture And Games is a 9-month program that allows you to build a stable
and exciting career in a high-growth industry that needs talent!

Learn post-production sound

Hands on studio training that challenges you with real life projects used to inform and test your speed and
accuracy of performance.

Career focused curriculum

Our alums work at companies like Riot Games, Turn 10 Studios, Blizzard , Ubisoft and more!

Networking & community

We believe in fuelling your passion with caring instructors and collaborative relationships that build life-long relationships with caring instructors & collaborative experiences .

Networking & community

We believe in fuelling your passion with caring instructors and collaborative relationships that build life-long relationships with caring instructors & collaborative experiences .

Tuition & housing assistance

Our funding partner is available to help manage your payments so you can focus on learning and growing as a professional. Housing assistance is also available to help you locate the best possible solution in The SF Bay Area. Contact us today to learn more about these options.

Tuition & housing assistance

Our funding partner is available to help manage your payments so you can focus on learning and growing as a professional. Housing assistance is also available to help you locate the best possible solution in The SF Bay Area. Contact us today to learn more about these options.

Access to three PRO studios

Our facilities include three pro recording studios all equipped with industry standard gear and the most up to date software and plugins. You’ll be working in great sounding rooms with top notch speaker systems from Genelec, Tannoy, Focal, JBL and Yamaha so you’ll REALLY know how well your mixes will translate
to the console or screen.

Earn 5 industry certifications

•Pro Tools User

•Pro Tools User – Game Audio

•Pro Tools Operator

•Pro Tools Expert

•Audiokinetic Wwise

“AAA” Game Audio Training

“AAA” Game Audio Training Learn form the best. Pyramind has produced music, sound design and dialog for some of the biggest games and game developers in world, including – Insomniac Games, Ubisoft, Microsoft Studios, Blizzard Entertainment, Sony Interactive, Disney Interactive and many more!
“Thanks for all the great work on the music for the
game Greg! It’s one of the best soundtracks I’ve ever
worked on… I can’t get enough of it and listen to the
tracks all the time!”

PAUL MUDRA

Audrio Director, Sunset Overdrive, Insomniac Games

Discover the making of the soundtrack for “Sunset Overdrive” an award winning 3rd person shooter game, that involved 42 original compositions with 14 bands and artists from all over the USA. All co-written & produced by Pyramind founder, Greg Gordon.

What some of our students say about the
benefits of their Pyramind experience
The relationships I gained through this school were incredible and vita. I got my internship opportunity with DoubleFine through Pyramind and was mentored by the award-winning Game Audio Director, Emily Ridgway. I also got to work beside one of the best sound designers, Brian Min, all under the roof of video game icon, Tim Schafer.. Now I’m the Audio Director!

Camden Stoddard

  • Audio Director at Doublefine Studios
  • Pyramind Alumni
What some of our students say about the
benefits of their Pyramind experience
The relationships I gained through this school were incredible and vita. I got my internship opportunity with DoubleFine through Pyramind and was mentored by the award-winning Game Audio Director, Emily Ridgway. I also got to work beside one of the best sound designers, Brian Min, all under the roof of video game icon, Tim Schafer.. Now I’m the Audio Director!

Brennan Anderson

  • Senior Sound Designer Riot Games
  • Pyramind Alumni
What some of our students say about the
benefits of their Pyramind experience
I came to Pyramind because I’ve been a musician my whole life and I was always very intrigued by interactive music for games and I wanted to learn from the very best so I came here.

Joshua Gouzy

  • Audio Designer
  • Turn 10 Studios a Microsoft AAA Developer
  • Pyramind Alumni
What some of our students say about the
benefits of their Pyramind experience
Pyramind provided me a supportive environment to learn and participate with others that share my interest in game audio. Their excellent instructors helped inspire and focus my passion. Their frequent events related to music and games helped me to learn from and network with many important people in the game audio community.

Shawn Minoux

  • Principal Sound Designer at Blizzard Entertaiment
  • Pyramind Alumni

Take the next step in evolving your sound
into your career, while building the life you want.

OR

Pyramind Alumni hired by some of the biggest names in the industry

Here are some highlights of our alumni working at top Game Studios, Production Companies and Audio Tech Companies in the industry

Graduates of this program have gone on to work for companies like

Pyramind vs. The Competition

A curriculum developed & Informed by a history of working on AAA Games
A Trusted Name in the Game and Film Industry
Proven Record of Graduates Finding Work in the Field
Focused, Practical Curriculum
Industry Recognized Certifications
Pyramind's Sound For Picture and Games Program
Yes
Yes, we’ve worked on AAA titles such as Halo, Sunset Overdrive, Iron Man 2, and more..
Yes, our students have gone on to work for Microsoft, Sony/Doublefine, Blizzard, Formosa Interactive, and more...
Yes. Nine months focused solely on music production, adaptive audio, sound design, mixing, mastering, and working in the industry
Yes. A graduate of our Sound for Picture & Games program has the option to earn the following certifications:
Pro Tools User
Pro Tools User - Game Audio
Pro Tools Operator
Pro Tools Expert
Wwise 101
Other Music Schools
No
Maybe sometimes no
Perhaps
Game and media-specific classes are often bundled with four-year degrees that include non-audio-related classes.
Often times, no.
Pyramind's Sound For
Picture and Games Program
Other Music Schools
A curriculum developed & Informed by a history of working on AAA Games
Yes
No
A Trusted Name in the Game and Film Industry
Yes, we’ve worked on AAA titles such as Halo, Sunset Overdrive, Iron Man 2, and more..
Maybe sometimes no
Proven Record of Graduates Finding Work in the Field
Yes, our students have gone on to work for Microsoft, Sony/Doublefine, Blizzard, Formosa Interactive, and more...
Perhaps
Focused, Practical Curriculum
Yes. Nine months focused solely on music production, adaptive audio, sound design, mixing, mastering, and working in the industry
Game and media-specific classes are often bundled with four-year degrees that include non-audio-related classes.
Industry Recognized Certifications
Yes. A graduate of our Sound for Picture & Games program has the option to earn the following certifications:
Pro Tools User
Pro Tools User - Game Audio
Pro Tools Operator
Pro Tools Expert
Wwise 101
Often times, no.

Curriculum

This course is designed for complete beginners all the way to intermediate users of the software.

 

In addition to gaining familiarity with Live’s primary applications, the in depth lessons are arranged to emphasize the adoption of a solid workflow. 

 

During this three month program we focus on the details of all the devices contained within Ableton Live Suite. Students will receive comprehensive training on Live’s various modes, components, parameters, and capabilities, as well as how it can be used in conjunction with other professional audio applications and third party tools.

 

Pyramind’s twelve week Ableton Live Program provides the necessary training for students with little to no experience in computer-based production and recording to enter the later music production focused courses well prepared. 

The Pyramind Music Theory course combines both a theoretical and practical introduction to the theory and application of music. 

Infused with both piano skills and ear training, this fundamental class sets the foundation for understanding all music and is a must for any serious producer.  

 

We start from the absolute beginning and provide a ground-up introduction to Piano and Keyboard performance and music theory. 

The keyboard has become the Swiss army knife of instruments in the digital audio workstation and Soft-Synth heavy production landscape. Facility on the instrument will dramatically improve the speed at which you can produce and arrange music of all genres. 

The Sound Engineering program offered at Pyramind allows students to explore the concept of what sound really is, both scientifically and musically. 

 

We study the psycho acoustics of live sound: from moving waves to electrons and then to bits and bytes. Audio engineering is dissected as both an art and a science: in depth and hands on analysis of signal flow from the live room and into the studio, microphone selection to placement and technique, headphone cue mixing, analog to digital conversion, compression, gating and recording live instruments are all part of these classes.

 

These recordings are then used to hone your post-production techniques to tighten and clean up the recordings with editing, tuning and processing with the latest tools and plug-ins to create finished pro sounding mixes. 

Avid Pro Tools Certifications Offered:
User, Operator, Post and Expert

 

Pyramind’s six month Pro Tools program is one of the most comprehensive options in the world. Students learn the ins and outs of this industry standard digital audio workstation software and can earn as many as four vital certifications that greatly enhance employment opportunities in the industry.  

 

The Pro Tools Program introduces fundamental Pro Tools concepts and principles, covering everything an individual needs to know to complete a basic Pro Tools project, from initial setup to final mix-down. 

You will build sessions that include multi-track recordings of live audio, MIDI sequences with virtual instruments and lock to picture.

Hands-on exercises and projects introduce essential techniques for creating sessions, recording and importing audio and MIDI, editing dialog and sound effects, speed navigating sessions and arranging media on tracks, using plug ins and outboard gear, and mixing techniques to finalize and then master your production. 

This is Apple’s certified training course for Logic X Pro: an integrated digital audio and MIDI sequencing production system. 

Students are introduced to all of the primary windows and features in Logic, to the point where they can confidently manage and complete a song using Logic, from inspiration to a finished product to mixing and mastering.

 

This class also covers higher-end functions relating to composition, sound design, and post-production. All of the builtin synthesizers are explained and explored, cross-referencing the synthesis training happening in other courses.

There are as many ways to produce music as there are people doing it, but some methods yield consistently better results than others. This class will show you best practices in music production and will involve lots of in-class, hands-on activity. We’ll be integrating the concepts learned in the other classes into a cohesive workflow. Students build ideas from day one towards completed compositions in the style of their choosing.  

 

Throughout, students will learn more advanced concepts and techniques which can be applied to any Digital Audio Workstation (DAW).  This course builds off of the lessons learned in our DAW courses as well as the Music Theory course as students learn various workflows, remixing techniques, and advanced concepts to take their music to the next level.

The new era of sound design is here and more accessible than ever. Synthesizers have changed the face of modern music and the quality of our films’ and games’ dramatically.  This course is designed to deliver a comprehensive understanding of Sound design basics using the full suite of Native Instruments, Serum, Ableton Live Suite tools and Logic Pro X tools.

 

Concepts are reinforced through in-class lab work, homework assignments and the final project in which students create a sample pack of patches from every instrument covered in class.

The Game Audio Program at Pyramind offers a comprehensive journey into the world of crafting and sculpting sonic landscapes for adaptive scores and sound design.  This course provides students with exposure to the core skills, workflow, and concepts involved in creating and implementing game audio. Class time is divided between demonstration and hands-on practice, with ample time for experimentation with sample material, and understanding Game Audio Workflow and common techniques for assessing, acquiring, recording, editing, mastering and implementing interactive audio.

 

Pyramind is the only school on the west coast that is Wwise certified. Training in Wwise and FMOD means students receive hands-on training with the leading Middleware tools of the trade. Middleware tools like these provide a deep understanding of interactive audio creation and implementation process.  

 

Students compose music, create sound design and record dialog for the purpose of implementation into a game environment. 

The Film Audio Program at Pyramind offers a comprehensive journey into the world of crafting and sculpting a sonic landscape for various types of visual linear media.  

 

This course provides the core skills, workflow, and concepts involved in creating and implementing sound for linear media and serves to prepare you for the for the Avid Certified Operator: Pro Tools HD | Post certification exam.

 

Class time is divided between demonstration and hands-on practice, with ample time for experimentation with sample material. Students create entirely original sound design for film shorts. 

 

Emphasis is placed on understanding Film Audio Workflow including: Foley, Sound Design, Automated Dialog Replacement (ADR), spotting to picture, and the creation of Dialog, Music and Effects stems (DM&E) for final mix to picture in Dolby Digital surround formats. 

The mixing and mastering processes are an essential part of the production process.  Student projects and sample mixes are dissected in a workshop setting to determine what works and what doesn’t using a set of specified objective criteria.

This class synthesizes ALL of the subjects learned to date – from music theory to songwriting, production tools and engineering concepts – as the students realize what a piece of music actually goes through to be finished.

 

Students learn how to utilize fundamental mixing concepts as well as creative techniques to bring their music to life and prepare their tracks for release.

Our full-time students benefit from having a place every week to present and talk through their projects, ideas, and get their questions answered by a professional musician/instructor.  This class is to ensure that each student is cementing the concepts and techniques from each of their classes.  Being able to recount the lessons learned is a vital part of the growing process and Pyramind has dedicated time each week to providing students the platform to do so with Technical Training.

How much is enrollment?

You benefit from…

Tuition: $25,995

Enrollment Dates

SEPTEMBER 2022

Closed
(All cohorts full)

JANUARY 2023

Open

(Limited seats available)

APRIL 2023

Open
Due to our small class sizes these dates fill up well in advance.
Be sure to reserve your seat by contacting our admissions staff below.

OR

Limited seats remaining