Game Audio Level 2

In this course students explore effective sound design techniques for adaptive audio. Games mix between linear and interactive playback as the player moves between sequences – known as “cutscenes” and game play.  Students compose music, create sound design and dialog assets for implementation into the cutscenes and interactive portions of a game. Students work with audio as components for interactive playback and will explore various game engine sound implementation tools.

(Weeks 1-4) Recording Dialog, Foley, Backgrounds, and Designing Sound Effects
(Week 5) Project Review – Nightmares
(Weeks 6-9) Orchestration: Strings, Winds, Brass, Percussion, Keyboards, Drums
(Weeks 10-12) Loops, Layers, Transitions

Session 1 – Start Date: January 11,
Session 2 – Start Date: April 10th, 10:00 AM – 1:00 PM
Session 3 Start: July, 2024
Session 4 Start: September, 2024
Session 5 Start: January, 2025