Game Audio 2

In this course students explore effective sound design techniques for adaptive audio. Games mix between linear and interactive playback as the player moves between sequences – known as “cutscenes” and game play.  Students compose music, create sound design and dialog assets for implementation into the cutscenes and interactive portions of a game. Students work with audio as components for interactive playback and will explore various game engine sound implementation tools.

Week 1-4: Recording Dialog, Foley, Backgrounds, and Designing Sound Effects
Week 5: Project 03 Review – Nightmares
Weeks 6 – 9: Orchestration: Strings, Winds, Brass, Percussion, Keyboards, Drums
Weeks 10 – 12: Project 04-06 – Loops, Layers, Transitions

Session 1 – Start Date: January 11, 2024
Session 2 – Start Date: April 11th, 2024
Session 3 – Start Date:
Session 4 – Start Date:
Session 5 – Start Date: