Game Audio Level 1

In this course, students explore effective sound design techniques for adaptive audio. Games mix between linear and interactive playback as the player moves between sequences – known as “cutscenes” and gameplay.  Students compose music, and create sound design and dialog assets for implementation into the cutscenes and interactive portions of a game. Students work with audio as components for interactive playback and will explore various game engine sound implementation tools.

Session 1 – Start: January 11, 2024 10 AM – 1:00 PM
Session 2 – Start: April 11th, 2024 10 AM – 1:00 PM
Session 3 Start: July, 2024
Session 4 Start: September, 2024
Session 5 Start: January, 2025