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Game audio programming part 4 with free music production online.

Game Audio | Basic Programming – Part 4 | Unity & C♯

In part 4 of our multi-part game audio programming series, Brennan shows us how to make sounds loop within a game. We have included a list of programming terms used in this video below, to help you follow along.

String: A string is how a computer interprets words. Computers don’t have any concept of human language or speech. Remember, all the information going through a computer is in binary bytes of data. So what if we want to represent that data in a way we can understand? We use the string data type. This converts binary data into ASCII characters stored on your computer and strings them together to make a word. The computer may be reading a number like 65, but it will convert that into the letter “A”, and so on.


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