THE COMPLETE PRODUCER PROGRAM

An intensive 1-year music, post production, and sound for picture and games, career-building course.

Open all the career doors

The Complete Producer program builds your skills in a wide range of disciplines – music production, post-production, sound design, audio engineering, and sound for picture and games. Only the Complete Producer offers this many career paths. 

BOOK TIME in 4 studios

Book time in any one of our four studios throughout your training program. You’ll be working with industry-standard gear in great-sounding rooms so you’ll know exactly how well your mixes translate to clubs, screens or consoles. There’s no experience like producing your music in a professional studio!

1-on-1 weekly mentorship

12
months of studio time

12:1
student ratio

13
finished tracks

35 portfolio pieces

912
hours of class time

Curriculum

Sound Design 101 – Introduction to sound design, components of a synth, additive, subtractive, analog modeling, basic sampling techniques, wavetable and introduction to FM synthesis.

Sound Design 201 – Complex sound design, 1st-, 2nd- and 3rd-order modulation, audio-as-sound design, warping, building custom sampler instruments, granular and semi-modular synthesis.

Sound Design 301 – Custom, modular synthesis with Reaktor, building simple to complex synths, custom MIDI and audio routing, math blocks, CV, front-end / back-end design. instruments, granular and semi-modular synthesis.

Sound Design for Film – Spotting to picture, creative sound design techniques, foley recording, post-production processing, DME mix considerations, asset management.

Mixing 301 (Live) – Advanced mix techniques, EQ, FX, automation, mastering.

Mixing 301 (Logic) – Advanced mix techniques, EQ, FX, automation, mastering.

Mixing 301 (Pro Tools) – Advanced mix techniques, EQ, FX, automation, mastering.

Surround Sound Mixing – Surround sound mixing for post-production and music, 5.1 & 7.1 configurations, spatialization, stereo and mono fold-down techniques, DVD & MP4 surround renders.

Ableton 101 – The Live workflow, the music production process, MIDI, warping audio and recording.

Ableton 110 – Devices within Live Suite, audio FX, MIDI FX, working with racks, groups and macros.

Ableton 210 – Advanced production workflows, advanced techniques, workflow efficiency

DJ 101 – The fundamentals of DJing, beat matching, gain matching, track selection, harmonic mixing.

DJ 110 – Set preparation, live performance techniques, showmanship, FX, turntable DJing, Rekordbox.

DJ 210 – Performing with Ableton, workflow strategies, moving sessions from studios to stages, getting paid.

Game Audio 130 – The Game Audio workflow, creating assets in Pro Tools, basic implementation, Unity game engine.

Middleware 110 – Middleware tool WWise, game trigger capture, asset management and organization, randomization, sound design in WWise, middleware implementation, quality and data management.

Games 201 – Sound design and implementation, Unreal game engine, creative strategies to sound design, when to use synths vs when to use the engine/Middleware, client considerations, asset management.

Games 301 – Scoring for Games, orchestral samples vs live recordings, FMOD Middleware for music, music implementation strategies, looping vs layered score approaches.

P&A 101 – Basic music production process, the three phases of production, rhythm, harmony, melody, “the 7 color keys”, “IABO” and its importance on workflow, arranging strategies, basic mix process.

P&A 110 – In-depth harmony analysis, song deconstruction, “the 7 color keys” – advanced, modes, 7th and extended chords, mode mixing, dominance and it’s substitutes, exotic scales.

P&A 210 – Producing for film, music editing, spotting, setting up Logic for scoring, music re-creation, trailer scoring, “themes and variations”, Leitmotifs and scoring large-format productions.

Theory 101 – Notes, sharps & flats, major & minor scales, intervals and triads, basic chord progressions.

Theory 110 – Triad extensions, circle of fifths, ear training, inversions and alternate chord choices, dominance.

Piano 101 – Note familiarity, left-hand/right-hand practice, bass & chord/chord & melody performance.

Piano 110 – Continued left-hand/right-hand intermediate practice, bass & chord/chord & melody techniques, melody composition and performance, song performances.

Logic 101 – Windows, tools and capabilities, the Logic Workflow, MIDI and audio recording, editing, arranging, and mixing. Apple’s flagship DAW is one of the standards in music production, composition, sound design and post-production sound.

Logic 201 – The synths and devices, working with orchestral samples, spotting to picture, advanced production techniques. Includes Alchemy, EXS sampler, entire ES-series synths, vintage keys models and Ultrabeat.

MBiz 101 – The independent music business, self-releases, reaching fans, finding clients and copyrights.

MBiz 110 – Publishing, and licensing, licensing and rights issues for composers and producers.

MBiz 201 – Establishing a unique brand, getting found on the web, strategies on getting your music licensed into TV, ads and video games.

MBiz 210 – Brand awareness as a music producer, engineer, recording artist, composer, sound designer and budding entrepreneur. Career development, entrepreneurship, and business development.

Pro Tools 101 – Basic Pro Tools principles, using Pro Tools from initial set up to final mix-down.

Pro Tools 110 – Pro Tools for music production, MIDI sequencing and editing, arranging and mixing.

Pro Tools 201 – Avid Pro Tools HD system workflow, session mgmt, studio configurations.

Pro Tools 210M – Pro Tools HD for music production. Leads to Operator Certification.

Pro Tools 210P – Pro Tools in a post production environment. Leads to Operator Certification.

Pro Tools 310M – Advanced operation of Pro Tools for music production. Leads to Expert Certification.

Audio 101 – Sound physics, terms and definitions, audio interactions, studio tour, audio workflows, connections and levels, mics and preamps, dynamics, frequencies and musical relationships.

Audio 110 – Cables, connections, microphone considerations, monitors, MIDI and the computer, studio design considerations, DSP and audio effects.

Audio 201 – Multi-instrument recording, drums, bass, guitars, vocals, preamp considerations, studio ettiquite and best practices, multi-track editing and mixing, headphone routing, working with talent

Partners

Develop your own sound

Whether producing sound for Music, Film, TV or Games, you’ll need a complete skill set to satisfy your client. With the Complete Producer program, you’ll be challenged to produce media in multiple formats for multiple purposes. This is the program to take if you want to set yourself up for the MOST career opportunities.

launch your career

The Complete Producer is intense – it’s designed to overload you just like the real world. Throughout the program, you’ll have multiple projects running and you’ll have to manage your time, communicate your deadlines to partners and clients. 

You’re drawn to a career in sound because you’re passionate about doing what you love. With the training in the Complete Producer, you’ll bridge the wide gap between being a hobbyist to becoming a professional.

 

This program is designed to give you the knowledge, experience and portfolio pieces you need to have the confidence to secure a stable future in this competitive industry.

 

At Pyramind we believe in fueling your passion with caring instructors and collaborative relationships that build life-long relationships with other developing artists.

 

Take the next step in evolving your sound into your career and building the life you want by applying now. We’ll follow up with an interview to answer all your questions!

 

We can’t wait to hear what you create.

Ready to Start?

Tuition: $30,995

  • Payment plans available
  • SPECIAL PRICING ON ABLETON & PUSH
  • special pricing at select retailers
  • international visa assistance
  • program covered by G.I. bill
  • housing assistance