benefits of their Pyramind experience
Camden Stoddard
- Audio Director at Doublefine Studios
- Pyramind Alumni
Designed for the passionate gamer seeking to gain a comprehensive understanding of game audio.
Limited seats available
The Game Audio Program at Pyramind offers a comprehensive education in the field of game audio, preparing students for crafting and implementing sound for video games and interactive media.
It can be taken over six months or one year. When taken over six months the program is broken into two, three-month levels, taking four classes per week. When taken over one year the program is broken into four three-month levels taking two classes per week.
Each course is twelve weeks long and meets for one three-hour session per week. You also get priority access to booking weekly studio time in our pro studios to work on your class projects and develop your portfolio pieces.
Level 1
Explore post-production recording, editing, processing, and mixing for impressive portfolio development.
Level 2
Hands-on projects involving orchestration and the creation of loops, layers, and transitions for a comprehensive understanding of sound design and musical composition.
Final stage mixing & mastering for delivery of game audio assets for achieving the desired release-ready in-game sound quality.
Advanced Pro Tools training, PT 201 & 210 certification paving the path to Expert Certification.
The six-month Game Audio Program at Pyramind offers a comprehensive education in the field of game audio, preparing students for crafting and implementing sound for video games and interactive media. Here’s a breakdown of what the program entails:
Core Skills and Concepts: The program aims to equip students with essential skills and knowledge related to game audio. This includes understanding the workflow, techniques, and principles involved in creating and integrating audio into video games.
Software Proficiency: Students will gain proficiency in industry-standard software tools such as Pro Tools, Audiokinetics WWISE, and Firelight Technologies FMOD. These tools are essential for creating, editing, and implementing game audio.
Hands-on Learning: The program emphasizes a hands-on approach, allowing students to practice what they learn in real-world scenarios. This includes working with sample materials, experimenting with different audio elements, and gaining practical experience in game audio production.
Scoring for Games: Students will learn how to score music specifically for video games. This involves understanding how music can enhance the gaming experience and how to compose music that fits seamlessly within a game’s context.
Middleware: Middleware is a key component of game audio development. The program covers middleware applications like Audiokinetics WWISE, providing students with a fundamental understanding of how to create and implement audio in games. This knowledge is valuable for producers, programmers, artists, and anyone involved in game audio production.
Certifications:
WWise 101 Certification (available online) and WWise 110 Hands-on Certification (on-site only). These certifications demonstrate proficiency in using Audiokinetics WWISE, a widely used middleware tool in the industry.
Pro Tools for Game Audio (PT130) course which provides students with exposure to the core skills, workflow, and concepts involved in creating and implementing game audio using Pro Tools systems. It covers basic sound design techniques along with example workflows. Session time is divided between demonstration and hands-on practice, with ample time to experiment with sample material.
Learn form the best. Pyramind has produced music, sound design and dialog for some of the biggest games and game developers in world, including – Insomniac Games, Ubisoft, Microsoft Studios, Blizzard Entertainment, Sony Interactive, Disney Interactive and many more!
Audio Director, Sunset Overdrive, Insomniac Games
Discover the making of the soundtracks for “Iron Man 2” and “Sunset Overdrive”, an award-winning 3rd person shooter game, that involved 42 original compositions with 14 bands and artists from all over the USA.
Here are some highlights of our alumni working at top Game Studios, Production Companies and Audio Tech Companies in the industry
Class Start:
January 8th, 2024
Limited seats remaining