After meeting at Pyramind, Shrike and Sheridan have began collaborating and recently landed an awesome video game placement. On the game NBA2k22 you can hear
Pyramind is pleased to announce that it has teamed up with the Game Audio Network Guild (G.A.N.G.) to offer a full-tuition scholarship to one deserving
Schedule Appointment Learn about the only WWISE certified game audio program on the west coast. Book a call with our friendly admissions team to begin
Pyramind Students Remix “Recursion” from original Tron Run/r soundtrack by Giorgio Moroder & Raney Shockney: Pyramind was commissioned to create four remixes of Recursion, the
Pyramind Studios was deeply involved with music creation and audio mixing for the new Disney Games Tron Run/r console title.
These guidelines are simple and available to everyone yet so many big game titles can miss the point and wind up with a less than impressive original soundtrack. Here are five ways to produce a musical score of high acclaim
Creating digital animation by hand is known as “keyframing” or filling in the movement of a character between different “keyframe” poses over time. Even when
Having begun my career focused intently on the music business I find it interesting how I gravitated to video games. From singer in a band to recording engineer and producer and now Director of a multi faceted game audio development studio, I look back and see how every step of my career was guided intentionally or not by the relentless march forward of technology.
Pyramind Studios recently partnered with Double Fine Productions and composer Peter McConnell to re-orchestrate 45 minutes of McConnell’s original score to Grim Fandango, the LucasArts 1998 hit game. The goal was to update the music to modern quality standards to exist alongside the portion of the score Peter newly recorded with the Melbourne Symphony in Australia, as well as the jazz portions Peter enhanced with the music team at Sony PlayStation. In addition to re-orchestrating music, the Pyramind team also remixed 45 minutes of cinematics, optimizing the mix, sound effects, and dialog in six different languages. To top it off, Pyramind used its spacious Studio A to record commentary by the original LucasArts team members for inclusion in the remastered edition.