
Game Sound Con Game Audio Industry Survey 2021
This data is taken from the Game Sound Con 2021 survey that ran from June 30 through August 30, 2021, and was promoted on various
This data is taken from the Game Sound Con 2021 survey that ran from June 30 through August 30, 2021, and was promoted on various
Pyramind is pleased to announce that it has teamed up with the Game Audio Network Guild (G.A.N.G.) to offer a full-tuition scholarship to one deserving
After meeting at Pyramind, Shrike and Sheridan have began collaborating and recently landed an awesome video game placement. On the game NBA2k22 you can hear
Video game soundtracks take talented composers, arrangers, musicians, producers, and audio engineers, thousands of hours to produce and they make up for a huge amount
Pyramind is pleased to announce that it has teamed up with the Game Audio Network Guild (G.A.N.G.) to offer a full-tuition scholarship to one deserving
Schedule Appointment Learn about the only WWISE certified game audio program on the west coast. Book a call with our friendly admissions team to begin
From Live sound and national touring to theater sound to assisting and running sessions in LA recording studios to the scoring stage at Universal Studios
In this two-part song analysis, Pyramind senior audio producer Brennan Anderson digs into “Opening: Bombing Mission” by Nobuo Uematsu in Final Fantasy VII. He talks about the techniques Nobuo uses to make the piece flow well with the game, as well as how it fits in with the rest of the music in the game.
This is a must-watch for game music enthusiasts, especially fans of Final Fantasy VII.
On March 21st, we led a hands-on VR audio workshop with G’Audio Lab, a team of experienced sound experts. This three-part video recap includes an intro presentation by Karly Choi, G’Audio Lab’s marketing director, a Pro Tools workshop led by Ixrael Vavalza of G’Audio, and a VR panel moderated by Pyramind’s Greg Gordon.
G’Audio is a spatial audio company dedicated to developing immersive, state-of-the-art audio production software solutions for creative professionals. Combining 3D sound with interactivity, G’Audio’s suite of tools, including Works, Sol and Craft, offer full stereophonic sounds and seamless integration for cinematic VR, 360° video and VR gaming projects.
It’s GDC week here in San Francisco, so we thought we’d round up some of our best Game Audio videos for those of you who are curious about designing or programming sounds for games.
Every year, the Game Developers Conference is held a mere block away from our training facilities, making it easy for students to attend. The event includes several award shows, game-related tutorials and lectures, as well as a huge Expo floor showcasing gaming technology.
In part 6 of our multi-part game audio programming series, Brennan shows us how to use lerping within a game. We’ve included a list of programming terms used in this video below, to help you follow along.
In part 5 of our multi-part game audio programming series, Brennan shows us how to randomize footstep sounds within a game. We’ve included a list of programming terms used in this video below, to help you follow along.
Enrollment InformationBay Area HousingStudent LoginFull Course Catalog
Get the latest updates, news and special offers when you sign up for our newsletter
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.