Category: Game Audio

Sound design is the future of VR storytelling, incorporating cutting-edge techniques and immersive audio experiences. With the use of advanced tools and software, including music production programs and beatmaking software, sound designers can create

VR Sound Design Meetup | Full Video Recap

VR Headsets do a pretty good job of tricking our eyes, but they mostly ignore our ears. We’ve partnered with FIMVR, a leading Virtual Reality meetup group here in SF, to workshop how to tell incredible stories and create immersive visuals through sound.

Watch the full video recap of the panel featuring David Grunzweig from Dysonics, Kevin Bolen from Skywalker Sound, Sharosh Khuwaja from SubPac, and Brennan Anderson from Pyramind.

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This tutorial covers basic programming for game audio in Unity using C and C++.

Game Audio | Basic Programming – Part 1 | Unity & C♯

In this first part of our multi part series to basic programming for audio, we are diving into simply playing a sound in the game. There are a lot of terms and ideas thrown out that aren’t explained fully in the video, so below is a simple guide to these terms. There is a lot to unpack here, so be sure to stop the video and read about each one, as they are all extremely important to know if you are going to be doing even basic programming. Programming is somewhat like a puzzle; it’s hard to see how all the pieces fit together at first, but once you do start putting the right pieces in place you start to see a clearer picture.

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A table full of toy cars for a music producer's creative workspace.

Anki Overdrive Interactive Audio for games

Anki is a robotics and AI company best known for developing the Anki OVERDRIVE, a customizeable racetrack with app-controlled robotic supercars. In this three-part video series, Audio Director Brian Min and Audio Coordinator Ashley Coull discuss the influence audio has on their products, how hardware guides their development cycle, and what audio can do for robotics.

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Three music producers sitting at a table with microphones in front of them.

PullString – Producing interactive audio with AI

PullString is an entertainment and technology company that works to enable computer conversation with characters. In this three-part video series, Kevin Dusablon and Mike Forst discuss career mentorship, the inspiration behind the company’s vision, and how they envision their products being combined with AR and VR technology.

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The Halo III is a cutting-edge music production program designed for music producers to perfect their mixing and mastering skills.

Elite Session: Game Audio | Video Recap

Game Audio professionals Steve Horowitz and Scott Looney chart a path thru the evolving playing field of sound for games. The session is comprised of a 2 hour presentation and a 45 minute panel discussion highlighting both the business and technical challenges in the new game audio marketplace.

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